Thursday, January 7, 2010

Jump little man, jump!

EDIT: So, looks like I'm on at IMAX until friday now. Just a few more days, but the cash is surely welcomed! :D Oh, and thanks for commenting, Mike. I'm actually now thinking about doing something with the hands when he reaches the peak of his jump... :)

Well, here is today's post. It's a bit late, but better late than never. Unfortunately, I might not be able to get to the 3D version of this one for a while. Looks like there's been some new shots brought up at IMAX and I've been asked back to help pump them out over a week's time. So, it might be a bit before another update, but I'm sure the time will just fly by. Until then, Take it Easy!

2D Jump in Flipbook

1 comment:

  1. I love when he lands! I noticed you have done a little to get rid of the twinning in his arms just before he's about to land but I think you could do a little more with it. Mostly once he's up into the air I notice twinning a lot.
    I'm not sure why, while moving though frame by frame it looks fine but it feels like his body keeps the same shape and posture through out most of the animation. I think when he gets to his highest point you should add more delay to his body to make it feel more like his lower body is catching up to upper body.
    This looks really great though! Congrats on more work also :D

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